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V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64)

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V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64)





V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64)
File Size: 2.66 GB


V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.


KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

System Requirements:
OS:Windows 8 or higher
CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
Memory:8 GB RAM
Larger cache memory, higher memory bandwidth and more cores are better.
Space:700 MB Hard Disk Space

Compability:
3ds Max Design� 2016 and 2020 (64-bit)

WHATS NEW:
Build 4.20.01 (V-Ray Next, update 2.1) (02 July 2019):

New features:
-VRayEdgesTex:Add mapped multiplier to control the rounded corners' radius;

Modified features:
-V-Ray:Add a warning when there are Render Elements with filtering off and Progressive Sampler;
-V-Ray:Avoid saving the "Shademap export" helper channel to image files;
-V-Ray:Render Raytrace material as black to avoid interfering with shading;
-VRayOSL:Increase width of the string widgets;
-VRaySamplerInfo:Add tangent and bitangent modes in object space;
-VRayVolumeGrid:Copy-paste support for render gradients and curves;
-VFB:Revert the IPR zoom modificator to Ctrl+Shift/Ctrl;

Bug fixes:
-V-Ray:Artifacts with VRayEnvironmentFog and Adaptive dome light;
-V-Ray;Debug shading in Viewport IPR MaxScript error on 3ds Max2017;
-V-Ray;Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled;
-V-Ray:EXR images are saved as "incomplete" (since 4.20.00);
-V-Ray:Incorrect name of the green channel of Cryptomatte elements when using EXR DWA compression;
-V-Ray:Memory tracking reports wrong month number on the timestamps;
-V-Ray:Rendering a specific scene with disc lights produces incorrect results on the second render;
-V-Ray:Spurious skipping of a subframe when rendering using PresenZ camera and DR;
-V-Ray:Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps;
-V-Ray IPR:Attempting to stop rendering may freeze 3ds Max;
-V-Ray IPR:Changes to displacement maps are not updated (since 4.20.00);
-V-Ray IPR:Crash if the scene is modified while V-Ray is preparing objects;
-V-Ray IPR:Crash when copying objects with Override material;
-V-Ray IPR:Crash when creating new objects while V-Ray is preparing geometry;
-V-Ray IPR:Crash when rendering with CoronaMtl;
-V-Ray IPR:Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while -V-Ray is preparing objects;
-V-Ray GPU:Crash with adaptive lights with more than 110 000 lights;
-V-Ray IPR:Creation of dome light from the V-Ray toolbar is not correctly detected;
-V-Ray IPR;Deleting a dome light is not reflected;
-V-Ray IPR:Inconsistent lighting when rotating dome light;
-V-Ray IPR:Incorrect direct illumination of VRayLightMtl;
-V-Ray IPR:Lights with animated multiplier don't update;
-V-Ray IPR:Moving an instance of a displaced object during rendering may cause a crash;
-V-Ray IPR:Unhandled exception when exporting a .vrmesh file during rendering;
-V-Ray GPU:Closing the VFB while exporting nodes crashes 3ds Max;
-V-Ray GPU:Crash when rendering VRayInstancer with many particles and VRayVolumeGrid;
-V-Ray GPU:Crash when sliding the timeline during IPR and then stop rendering;
-V-Ray GPU:Crash with light cache when mesh acceleration types in MB segment's ends are different;
-V-Ray GPU:Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered;
-V-Ray GPU:Incorrect light cache retrace amount in some cases;
-V-Ray GPU:Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl;
-V-Ray GPU:Rounded corners ?r? not rendered with Bucket sampler in scenes with no direct lighting;
-V-Ray GPU:Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used;
-V-Ray GPU:VRayALSurfaceMtl with rounded edges render wrong;
-V-Ray GPU:VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2;
-V-Ray Cloud:Color Correction texmap is rendered wrong with 32-bit images;
-V-Ray Cloud;Difference in render with VRayEdgesTex in the VRayMtl displacement slot;
-VRayHairMtl;Does not compose correctly when the "consistent lighting elements" option is enabled;
-VRayOSL;Dropdown parameters reset when refocusing the node in the Slate Material Editor;
-VRayOSL:Tooltips for shader parameters are displayed in the wrong places;
-VRayPluginNode:MtlRoundEdges plugin is not working in "Convex only" and "Concave only";
-VRayPluginNode:Renders different than V-Ray Standalone in bump slots;
-VRayPluginNode:Scenes saved with blacklisted plugins should still open correctly;
-VRayToonMtl;Don't bake gamma into the gradients of VRayToonMtl;
-VRayToonMtl:Export to .vrscene;
-VRayVolumeGrid:Brighter results in VRayLighting render element with Consistent lighting elements turned on;
-VRayVolumeGrid: Crash with caches over 2.1 billion voxels with Volume Light Cache;
-VFB:Crash when loading a 3ds Max scene from the history;
-VFB;Dock history option causes IPR restart;
-VFB:The tooltip for the debug shading is wrong;

SCREENSHOTS




New features
VRayEdgesTex
  • Add mapped multiplier to control the rounded corners' radius
Modified features
V-Ray
  • Add a warning when there are Render Elements with filtering off and Progressive Sampler
  • Avoid saving the "Shademap export" helper channel to image files
  • Render Raytrace material as black to avoid interfering with shading
VRayOSL
  • Increase width of the string widgets
VRaySamplerInfo
  • Add tangent and bitangent modes in object space
VRayVolumeGrid
  • Copy-paste support for render gradients and curves
VFB
  • Revert the IPR zoom modificator to Ctrl+Shift/Ctrl
Bug fixes
V-Ray
  • Artifacts with VRayEnvironmentFog and Adaptive dome light
  • Debug shading in Viewport IPR MaxScript error on 3ds Max2017
  • Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled
  • EXR images are saved as "incomplete" (since 4.20.00)
  • Memory tracking reports wrong month number on the timestamps
  • Rendering a specific scene with disc lights produces incorrect results on the second render
  • Spurious skipping of a subframe when rendering using PresenZ camera and DR
  • Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps
V-Ray IPR
  • Attempting to stop rendering may freeze 3ds Max
  • Changes to displacement maps are not updated (since 4.20.00)
  • Crash if the scene is modified while V-Ray is preparing objects
  • Crash when copying objects with Override material
  • Crash when creating new objects while V-Ray is preparing geometry
  • Crash when rendering with CoronaMtl
  • Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while V-Ray is preparing objects
  • Creation of dome light from the V-Ray toolbar is not correctly detected
  • Deleting a dome light is not reflected
  • Inconsistent lighting when rotating dome light
  • Incorrect direct illumination of VRayLightMtl
  • Lights with animated multiplier don't update
  • Moving an instance of a displaced object during rendering may cause a crash
  • Unhandled exception when exporting a .vrmesh file during rendering
V-Ray GPU
  • Crash with adaptive lights with more than 110 000 lights
  • Closing the VFB while exporting nodes crashes 3ds Max
  • Crash when rendering VRayInstancer with many particles and VRayVolumeGrid
  • Crash when sliding the timeline during IPR and then stop rendering
  • Crash with light cache when mesh acceleration types in MB segment's ends are different
  • Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered
  • Incorrect light cache retrace amount in some cases
  • Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl
  • Rounded corners аrе not rendered with Bucket sampler in scenes with no direct lighting
  • Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used
  • VRayALSurfaceMtl with rounded edges render wrong
  • VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2
V-Ray Cloud
  • Color Correction texmap is rendered wrong with 32-bit images
  • Difference in render with VRayEdgesTex in the VRayMtl displacement slot
VRayHairMtl
  • Does not compose correctly when the "consistent lighting elements" option is enabled
VRayOSL
  • Dropdown parameters reset when refocusing the node in the Slate Material Editor
  • Tooltips for shader parameters are displayed in the wrong places
VRayPluginNode
  • MtlRoundEdges plugin is not working in "Convex only" and "Concave only"
  • Renders different than V-Ray Standalone in bump slots
  • Scenes saved with blacklisted plugins should still open correctly
VRayToonMtl
  • Don't bake gamma into the gradients of VRayToonMtl
  • Export to .vrscene
VRayVolumeGrid
  • Brighter results in VRayLighting render element with Consistent lighting elements turned on
  • Crash with caches over 2.1 billion voxels with Phoenix Light Cache since Phoenix 3.12
VFB
  • Crash when loading a 3ds Max scene from the history
  • Dock history option causes IPR restart
  • The tooltip for the debug shading is wrong
Hướng dẫn cài đặt:




This page provides information on installing V-Ray for 3ds Max.

Page Contents

Overview
This guide is to serve as a reference for installing V-Ray for 3ds Max and 3ds Max Design. Please refer to the page for specific terms used in this document.
You can download the latest official version of V-Ray from with the account supplied to you by Chaos Group or your reseller.
If you experience any problems, please check the .

A complete installation of V-Ray for 3ds Max consists of:
  • V-Ray
  • V-Ray GPU
  • V-Ray Standalone
  • V-Ray DR Spawner
  • V-Ray license server
  • V-Ray tools
  • V-Ray SDK
Use the latest version of the with the latest version of V-Ray.


Installing V-Ray for 3ds Max
The V-Ray installer will automatically remove any previous installations. This will allow you to seamlessly upgrade from previous versions. If you experience problems you can manually uninstall the previous versions to perform a clean install. For more information please refer to the page.
Before running the installation, make sure your Windows account has administrative privileges.


Setting up the installation
Run the installer.
1. Upon the start of the installation, Windows may ask you for permission to run the installer with administrator privileges. Please confirm.



- Tick chọn I accept và chọn Next

  1. You will be presented with the . Please take a moment to review the agreement. Check the I accept checkbox and click Next to proceed.
  2. During the next step you can choose the installation type. The available installation types are:
Workstation – This is a full installation and includes all components as described in the “Installation overview” section. It will allow you to use V-Ray in 3ds Max, do Distributed or Network Rendering, run V-Ray GPU render server, use V-Ray SDK, and have V-Ray license server on this machine.
3ds Max render slave – This installation includes V-Ray, V-Ray GPU, V-Ray Standalone, V-Ray DR Spawner, and external V-Ray tools. This option does not include the local V-Ray license server application. Please choose this option if you plan to use this machine for Distributed or Network Rendering with V-Ray.
Standalone render slave – This installation includes V-Ray Standalone and V-Ray GPU render server. Please choose this option if you plan to use this machine only for Distributed Rendering with V-Ray Standalone and a V-Ray GPU render server.

The V-Ray Standalone version included in the 3ds Max installer is intended for DR use when V-Ray GPU is set. It is not a replacement for the , which is intended for use with the V-Ray renderer.



Đường dẫn cài đặt mặc định là ổ C: nếu các bạn cài đặt 3ds max ở ổ đĩa khác thì các bạn phải chỉ đường dẫn đến ổ đĩa cài đặt đấy. (thường ở các bản vray mới nhất thì khi cài đặt vray sẽ tự tìm đường dẫn cài đặt 3ds max ở đâu)


  • Tick chọn loại cài đặt Workstation
  • Chọn Customize
  • Tick chọn Uninstall previous installations nếu bạn chưa xóa bỏ bản Vray cũ, nếu bạn xóa rồi thì bỏ chọn mục này.
  • Bỏ chọn Register V-Ray menus.
  • Phần Help us improve V-Ray các bạn tick chọn No.
  • Phần How are you going to connect to the V-Ray license server? các bạn tick chọn Local V-Ray license server on this machine.
  • Click Install Now để bắt đầu cài đặt.
4. After you choose the installation type you can click the “Customize” button and adjust the corresponding installation settings. If you have selected the Workstation installation, you will see the full list of customizable settings:
Uninstall previous installations – Leave this checked to automatically uninstall any previous versions.
Register V-Ray menus – Leave this checked to integrate V-Ray menus within the 3ds Max interface.
Help us improve V-Ray – Participate in the improvement decisions for future version of V-Ray. No intelligence property is violated when agreeing to participate in the feedback program. We do not gather scenes, assets, materials, etc. What we receive is user preferences on just a few key render settings and the resulting render times. The point of this feature is to improve V-Ray's performance and the user experience. This preference can be changed at any time later on from the V-Ray Setup > V-Ray > About V-Ray > Feedback program settings. For more information, see the page.
How are you going to connect to the V-Ray license server? – Specifies whether the V-Ray license server will run locally or on another machine.
If you select the option Remote V-Ray license server on the network, you will have to fill in the IP address of your V-Ray license server in the field Primary License Server. Please leave the port 30304 unchanged.
Specify installation paths – Please check if the default folders are correct.
Common settings for Workstation installation for 3ds Max 2018 with a remote license server and default paths, should look like the screenshot below:



  1. When ready click the “Install Now” button.
  2. If the installer detects any applications that need to be closed, they will be listed before being able to continue. Please close them and click "Install Now".

List of running applications to close

- Khi cài đặt vray thì chương trình 3ds max không được chạy.


Installation can continue with applications closed



Completing the installation
Please skip the steps that are not relevant for your installation type.
1. After you click the “Install Now” button, the installer will proceed to uninstall any previous versions and install V-Ray Next on your machine.


Uninstalling old versions


Installation new version



2. If the installation was successful, you will get this screen. Press the “Finish” button.



- Sau khi chương trình chạy xong các bạn bỏ chọn Visit our support siteOpen the changelog file ........click Finish để kết thúc cài đặt.
- Phần cài đặt Online License Server hiện ra các bạn click chọn Decline, không cài đặt phần này.


3. After you press Finish, the Online License Server installation window will appear next.
The Online License Server will skip its installation process for two reasons:
  • If it detects a previous installation of the Online License Server on your machine.
  • If you choose the option Remote V-Ray license server on the network.
To make sure that your license server is up and running and you have the necessary licenses, please proceed to the page.

Các bạn tiến hành crack theo file hướng dẫn Readme trong folder crack trong thư mục chương trình.

Link download:

 

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