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V-Ray Next 4.30.02 for 3ds Max 2016-2021 [En]

designer75

TV Cấp 1: Gà con Lon ton
Doanh nghiệp
Điểm tương tác
13
Điểm tích lũy
2

Official Release


Date - Nov 19, 2019

Download - Build 4.30.00

New features
V-Ray
  • Add a renderer parameter "options_useColorSpaceForBitmaps" that tells all VRayHDRI maps to determine the color space from the file name
V-Ray GPU
  • Add support for RT cores of NVIDIA RTX cards
  • Add support for disabled "Memory frame buffer"
  • Support for Deep EXR output
V-Ray Cloud
  • Add the Chaos Cloud client app installer to the V-Ray for 3ds Max installer
VRayHDRI
  • Add a sharp isotropic texture filtering method
  • Allow UVW coordinates to be controlled through another map
  • Add a "Filter mult" parameter to control the blur separately when mapping coordinates are taken from another texture
VRayOSL
  • Add the ability for normal texture maps to be a part of a shading graph in OSL for 3ds Max
VRayVolumeGrid
  • Added support for Volumetric and Mesh mode rendering of the new TexUVW Phoenix FD channel
vrscene exporter
  • Export material IDs of materials used in VRayBlendMtl

Modified features
VRayLight
  • Improved sampling of directional lights
V-Ray
  • Adaptive dome VRayLight support for Light Cache from file
  • Add "Animation" and "Still" presets for the Light cache
  • Change the default values of the Progressive image sampler: Render time - 0; Noise threshold - 0.01
  • Multi-threaded execution of OpenEXR compression and decompression to improve performance
  • Update Embree to v3.2.0
  • Update OpenEXR to v2.3.0
  • Render Raytrace material as black to mitigate problems with it
V-Ray IPR
  • Add GI contribution to the Isolate Selected objects in Debug Shading
V-Ray GPU
  • Implement pre-multiplied Light cache that enables optimization of shading calculations on some scenes
  • Implement debug shading for selected sub-materials
  • Improved user-defined shaders (GLSL, MDL etc.) compilation
  • Optimize mesh transfers to multiple devices
V-Ray Cloud/V-Ray Standalone
  • Optimize rendering of Multi/Sub-Object material
VRayALSurfaceMtl
  • Implement bump shadowing
  • SSS is not computed for materials seen through glossy refraction
VRayStochasticFlakesMtl
  • Stochastic flakes are not visible through glossy refraction
VRayCompTex
  • Add "Mix amount" option to control texmap mix ratios
VRayDiffuseFilter/VRayReflectionFilter/VRayRefractionFilter
  • Remove the "color mapping" option
VRayExtraTex
  • Add an option to disable lossy DWAA/DWAB compression for a render element
VRayMtl
  • Rearrange the texmap slots
VRayOSL
  • Add tooltips on texmap buttons, spinners and combo boxes for shader tweaks
  • Show shader description and help URL button if either is present
VRayProxy
  • Improve errors logging
VRaySamplerInfo
  • The render element should always be saved with lossless compression
VRayVolumeGrid
  • Speed up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them
  • Equalize UVW coordinates of Phoenix Isosurfaces with those of the corresponding Meshes
VFB
  • Add "Save in image" option to OCIO color corrections, to save the corrected image
  • Add sliders for Lens effects' "Intensity" and "Threshold" parameters
  • Enable setting of the render region via MAXScript outside the default resolution before rendering
  • Read the saved window position only for the initial render and use the last valid position afterwards
  • UI improvements for the VFB Lens Effects panel
V-Ray scene converter
  • Convert Raytrace maps to VRayColor

Bug fixes
V-Ray
  • Artifacts and flickering with "Hash map" Light cache in certain situations
  • Artifacts when using Adaptive dome light and VRayFur with VRayMtl on it
  • Artifacts with Adaptive dome and VRayToon
  • Crash in scenes with meshes with Point Cache modifier that are used in Forest Pro in animated mode
  • Bright spots in VRayGlobalIllumination render element with Falloff map in Shadow/Light mode
  • Compositing results don't match with matte reflections if "Consistent lighting elements" is enabled
  • Lighting elements are not propagated through refractions with "Consistent lighting elements" enabled
  • Matte objects are present in the alpha channel when rendered through refractive objects
  • Memory tracking "GI" tag replaces "Misc." when rendering with Global illumination
  • Physical Material with black reflections has dark outlines
  • The UI menus are active during rendering in 3ds Max 2020
  • Unhandled exception when having a PF Source with Mapping Object operator
  • Using camera clipping planes makes the dome light invisible
  • VRayEdgesTex always draws hidden edges when used as displacement texture
  • Wrong 3ds Max Render output JPEG image with Test resolution
V-Ray/V-Ray GPU
  • Artifacts with Adaptive dome light with "affect reflections" disabled
VRayProxy
  • Wrong defocusAmount denoise element on proxy objects leading to artifacts when denoising
  • Face/Material IDs are offset with one when loading Alembic files
VFB
  • Wrong resolution when rendering a sequence with Test resolution and DR
  • Certain integer render elements are not displayed when loading EXR files
  • Crash when changing OCIO settings (View transform, Input colorspace) during Viewport IPR
  • History details comment is drawn over the previous one if changed via MAXScript
  • The scrollbar in the Color Corrections window hides some of the text
  • UI is not responsive with ICC color correction during IPR with V-Ray GPU
V-Ray IPR
  • Crash when adding materials with VRayHDRI to a material library
  • Crash while scrubbing the timeline with VRayLightMtl in the scene
  • Crash with VRayOSL shading graph and VRayLightMtl with Direct illumination on
  • Crash with VRaySky texmap and Hair and Fur
  • Debug Shading's Isolate Selected mode doesn't work correctly for objects with opacity
  • Loops on building Light cache in a scene with VRayDistanceTex and Forest Pro
  • Starting production rendering during Viewport IPR causes endless Light cache phase
  • Unhandled exception with a Free Light and VRayLightMtl with Direct Illumination
V-Ray GPU
  • Artifacts when using Metalness with Glossy Fresnel
  • Artifacts with Adaptive dome when objects are excluded from shadow casting in the light
  • Artifacts with VRayALSurfaceMtl and Adaptive lights v2
  • Bounding Box artifacts when rendering a VRayVolumeGrid
  • Crash with hidden faces on subdivided geometry
  • Crash during render with volumetrics
  • Crash on stop during Light cache phase
  • Crash when cancelling the render for scene with lights include/exclude lists
  • Crash when using VRayClipper on an object with material containing VRayCurvature map
  • defocusAmount denoise element is not generated with a standard cameras
  • Gaussian image filter doesn't match the CPU one
  • Hidden edges of VRayEdgesTex is always on with VRayProxy
  • Hidden faces are being rendered during Light cache preview, creating wrong lighting
  • IPR with multiple GPUs produces CUDA_ERROR_INVALID_HANDLE on stop
  • Light cache doesn't work with DOF and perspective camera
  • Nested refractive volumes are rendered wrong
  • Noisier results with Adaptive lights compared to Light tree
  • NVLink GPU allocations only done for Dynamic geometry
  • Optimized distance estimation for geometry heavy scenes
  • Random crash with tiled bitmaps
  • Refractions are rendered darker since V-Ray Next, Update 2
  • Unhandled exception when baking texture of a mesh with degenerate UVs
  • VRayVolumeGrids are not rendered correctly in VRayNormals render element
V-Ray Cloud/V-Ray Standalone
  • Extremely slow light cache for scenes with displacement texmaps
  • Matte reflections are not rendered
VRayALSurfaceMtl
  • Artifacts around geometries intersections and SSS density scale close to 0
VRayClipper
  • Holes in the clipped geometry when rendering with motion blur and the clipping mesh has animated skin modifier
VRayDisplacementMod
  • Cracks with 3D Displacement and Keep continuity
  • Memory leak with 2D displacement
  • Tangent Vector displacement mode clamps the texture's X and Y between 0 and 1 regardless of the Texmap min/max values
VRayGLSL
  • Function vr_textureSize returns (0,0) always
VRayHairFarmMod
  • Duplicated IDs in VRayCryptomatte element with more than one Hair Generate modifier
VRayHairNextMtl
  • Artifacts in raw render elements with Consistent lighting elements
  • Diffuse component should go in it's respective render elements
  • Shade data is stored in VRayGlobalIllumination when Consistent lighting elements is on
VRayLight
  • Different specular reflections when rendering directional disc light with V-Ray Cloud/V-Ray Standalone
VRayOCIO
  • Error in V-Ray messages when creating new instance
  • No scroll bar in the map color space selector
VRayOrnatrixMod
  • Some VRayOrnatrixMod hairs have wrong velocity data with "dynamic tessellation"
VRayOSL
  • Broken OSO bytecode export of a shader via MAXScript
  • Bucket artifacts with user attributes
  • Crash in microfacet("ggx") when roughness is greater than 0.0
  • Crash when detach and reattach a sub-texmaps
  • Custom shaders cannot access user attributes with V-Ray Cloud/V-Ray Standalone
  • OSL string mapper widgets should be displayed as dropdown choices
  • Tooltips for combo boxes and extra texture buttons can become too wide
  • Tweak's min/max metadata inhibits changing parameter values
  • Wrong channel index read from the UV attribute
VRayOverrideMtl
  • Vignetting along concave edges with Light cache and many lights
VRayPluginNode
  • Crash when rendering with TexSurfaceLuminance
VRayScannedMtl
  • Crash when loading a scene while the compact material editor open
  • Difference in the VRayBumpNormals render element when rendering with VRayBumpMtl
VRaySwitchMtl
  • Crash with undefined sub-material when displacement map is used in another sub-material
VRayToonMtl
  • Toon effect missing on non-excluded geometry when the excluded object is hidden
VRayVolumeGrid
  • Displacement scale in Isosurface mode is not the same as in Mesh mode
  • Empty grids filled with density using the opacity curve render with different density in V-Ray Cloud/V-Ray Standalone
  • Mesh mode with a 2D scalar Displacement map renders with artifacts
VRayZDepth
  • Refractive objects are white regardless of the Affect channels value with V-Ray GPU
V-Ray Toolbar
  • MAXScript error in vrutils.ms when trying to create a physical camera from a camera view without target
.vrscene exporter
  • Animated FOV on standard cameras is not exported correctly
  • Crash when exporting Forest Pro multiple instances with the same Surface with Boundary checking set to Edge
  • Disabled VRayVolumeGrids in Volumetric mode are still exported
  • Forest Pro object with VRayDisplacementMod is not exported to .vrscene file
  • Negative displacement through textures is not exported properly
  • OSL texmaps are flipped with V-Ray Cloud/V-Ray Standalone
  • Random velocity data is exported for Forest Pro instances when camera is specified
  • Some VRayMDL asset paths are not exported
  • Support for animated visibility range of VRayAerialPerspective
  • The VRayVolumeGrid's "lightsmultself", "gridreduct" and "mbgrid" parameters are not exported to *.vrscene
  • VFB Color Corrections are exported even when disabled
  • Wrong UVWs in scenes with OSL
Installer
  • VRAY4_FOR_3DSMAXXXXX_PLUGINS environment variable should be modified instead of overridden
From Chaos Group Software

Hướng dẫn cài đặt
  • Chạy file Setup theo phiên bản 3DSMax phù hợp để cài đặt phần mềm (không cài đặt License Server)
  • Copy “vray_v43000_fix.dlr” đến folder 3dsMax plugins đường dẫn
    • C:\Program Files\Autodesk\3ds Max 20xx\plugins
    • hoặc nếu cần C:\Program Files\Autodesk\3ds Max 20xx\plugins\vrayplugins
  • Copy “vray_v43000_max_fix.dll” đến nơi cài đặt V-Ray Plugin đường dẫn C:\Program Files\Chaos Group\V-Ray\3dsmax 20xx\bin\plugins
Download

V-Ray Next 4.30.02 for 3ds Max 2016-2021 [En]
 

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