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- 2
Official Release
Date - Nov 19, 2019
Download - Build 4.30.00
New features
V-Ray
- Add a renderer parameter "options_useColorSpaceForBitmaps" that tells all VRayHDRI maps to determine the color space from the file name
- Add support for RT cores of NVIDIA RTX cards
- Add support for disabled "Memory frame buffer"
- Support for Deep EXR output
- Add the Chaos Cloud client app installer to the V-Ray for 3ds Max installer
- Add a sharp isotropic texture filtering method
- Allow UVW coordinates to be controlled through another map
- Add a "Filter mult" parameter to control the blur separately when mapping coordinates are taken from another texture
- Add the ability for normal texture maps to be a part of a shading graph in OSL for 3ds Max
- Added support for Volumetric and Mesh mode rendering of the new TexUVW Phoenix FD channel
- Export material IDs of materials used in VRayBlendMtl
Modified features
VRayLight
- Improved sampling of directional lights
- Adaptive dome VRayLight support for Light Cache from file
- Add "Animation" and "Still" presets for the Light cache
- Change the default values of the Progressive image sampler: Render time - 0; Noise threshold - 0.01
- Multi-threaded execution of OpenEXR compression and decompression to improve performance
- Update Embree to v3.2.0
- Update OpenEXR to v2.3.0
- Render Raytrace material as black to mitigate problems with it
- Add GI contribution to the Isolate Selected objects in Debug Shading
- Implement pre-multiplied Light cache that enables optimization of shading calculations on some scenes
- Implement debug shading for selected sub-materials
- Improved user-defined shaders (GLSL, MDL etc.) compilation
- Optimize mesh transfers to multiple devices
- Optimize rendering of Multi/Sub-Object material
- Implement bump shadowing
- SSS is not computed for materials seen through glossy refraction
- Stochastic flakes are not visible through glossy refraction
- Add "Mix amount" option to control texmap mix ratios
- Remove the "color mapping" option
- Add an option to disable lossy DWAA/DWAB compression for a render element
- Rearrange the texmap slots
- Add tooltips on texmap buttons, spinners and combo boxes for shader tweaks
- Show shader description and help URL button if either is present
- Improve errors logging
- The render element should always be saved with lossless compression
- Speed up loading of VDB caches by reading their min-max channel ranges from metadata instead of calculating them
- Equalize UVW coordinates of Phoenix Isosurfaces with those of the corresponding Meshes
- Add "Save in image" option to OCIO color corrections, to save the corrected image
- Add sliders for Lens effects' "Intensity" and "Threshold" parameters
- Enable setting of the render region via MAXScript outside the default resolution before rendering
- Read the saved window position only for the initial render and use the last valid position afterwards
- UI improvements for the VFB Lens Effects panel
- Convert Raytrace maps to VRayColor
Bug fixes
V-Ray
- Artifacts and flickering with "Hash map" Light cache in certain situations
- Artifacts when using Adaptive dome light and VRayFur with VRayMtl on it
- Artifacts with Adaptive dome and VRayToon
- Crash in scenes with meshes with Point Cache modifier that are used in Forest Pro in animated mode
- Bright spots in VRayGlobalIllumination render element with Falloff map in Shadow/Light mode
- Compositing results don't match with matte reflections if "Consistent lighting elements" is enabled
- Lighting elements are not propagated through refractions with "Consistent lighting elements" enabled
- Matte objects are present in the alpha channel when rendered through refractive objects
- Memory tracking "GI" tag replaces "Misc." when rendering with Global illumination
- Physical Material with black reflections has dark outlines
- The UI menus are active during rendering in 3ds Max 2020
- Unhandled exception when having a PF Source with Mapping Object operator
- Using camera clipping planes makes the dome light invisible
- VRayEdgesTex always draws hidden edges when used as displacement texture
- Wrong 3ds Max Render output JPEG image with Test resolution
- Artifacts with Adaptive dome light with "affect reflections" disabled
- Wrong defocusAmount denoise element on proxy objects leading to artifacts when denoising
- Face/Material IDs are offset with one when loading Alembic files
- Wrong resolution when rendering a sequence with Test resolution and DR
- Certain integer render elements are not displayed when loading EXR files
- Crash when changing OCIO settings (View transform, Input colorspace) during Viewport IPR
- History details comment is drawn over the previous one if changed via MAXScript
- The scrollbar in the Color Corrections window hides some of the text
- UI is not responsive with ICC color correction during IPR with V-Ray GPU
- Crash when adding materials with VRayHDRI to a material library
- Crash while scrubbing the timeline with VRayLightMtl in the scene
- Crash with VRayOSL shading graph and VRayLightMtl with Direct illumination on
- Crash with VRaySky texmap and Hair and Fur
- Debug Shading's Isolate Selected mode doesn't work correctly for objects with opacity
- Loops on building Light cache in a scene with VRayDistanceTex and Forest Pro
- Starting production rendering during Viewport IPR causes endless Light cache phase
- Unhandled exception with a Free Light and VRayLightMtl with Direct Illumination
- Artifacts when using Metalness with Glossy Fresnel
- Artifacts with Adaptive dome when objects are excluded from shadow casting in the light
- Artifacts with VRayALSurfaceMtl and Adaptive lights v2
- Bounding Box artifacts when rendering a VRayVolumeGrid
- Crash with hidden faces on subdivided geometry
- Crash during render with volumetrics
- Crash on stop during Light cache phase
- Crash when cancelling the render for scene with lights include/exclude lists
- Crash when using VRayClipper on an object with material containing VRayCurvature map
- defocusAmount denoise element is not generated with a standard cameras
- Gaussian image filter doesn't match the CPU one
- Hidden edges of VRayEdgesTex is always on with VRayProxy
- Hidden faces are being rendered during Light cache preview, creating wrong lighting
- IPR with multiple GPUs produces CUDA_ERROR_INVALID_HANDLE on stop
- Light cache doesn't work with DOF and perspective camera
- Nested refractive volumes are rendered wrong
- Noisier results with Adaptive lights compared to Light tree
- NVLink GPU allocations only done for Dynamic geometry
- Optimized distance estimation for geometry heavy scenes
- Random crash with tiled bitmaps
- Refractions are rendered darker since V-Ray Next, Update 2
- Unhandled exception when baking texture of a mesh with degenerate UVs
- VRayVolumeGrids are not rendered correctly in VRayNormals render element
- Extremely slow light cache for scenes with displacement texmaps
- Matte reflections are not rendered
- Artifacts around geometries intersections and SSS density scale close to 0
- Holes in the clipped geometry when rendering with motion blur and the clipping mesh has animated skin modifier
- Cracks with 3D Displacement and Keep continuity
- Memory leak with 2D displacement
- Tangent Vector displacement mode clamps the texture's X and Y between 0 and 1 regardless of the Texmap min/max values
- Function vr_textureSize returns (0,0) always
- Duplicated IDs in VRayCryptomatte element with more than one Hair Generate modifier
- Artifacts in raw render elements with Consistent lighting elements
- Diffuse component should go in it's respective render elements
- Shade data is stored in VRayGlobalIllumination when Consistent lighting elements is on
- Different specular reflections when rendering directional disc light with V-Ray Cloud/V-Ray Standalone
- Error in V-Ray messages when creating new instance
- No scroll bar in the map color space selector
- Some VRayOrnatrixMod hairs have wrong velocity data with "dynamic tessellation"
- Broken OSO bytecode export of a shader via MAXScript
- Bucket artifacts with user attributes
- Crash in microfacet("ggx") when roughness is greater than 0.0
- Crash when detach and reattach a sub-texmaps
- Custom shaders cannot access user attributes with V-Ray Cloud/V-Ray Standalone
- OSL string mapper widgets should be displayed as dropdown choices
- Tooltips for combo boxes and extra texture buttons can become too wide
- Tweak's min/max metadata inhibits changing parameter values
- Wrong channel index read from the UV attribute
- Vignetting along concave edges with Light cache and many lights
- Crash when rendering with TexSurfaceLuminance
- Crash when loading a scene while the compact material editor open
- Difference in the VRayBumpNormals render element when rendering with VRayBumpMtl
- Crash with undefined sub-material when displacement map is used in another sub-material
- Toon effect missing on non-excluded geometry when the excluded object is hidden
- Displacement scale in Isosurface mode is not the same as in Mesh mode
- Empty grids filled with density using the opacity curve render with different density in V-Ray Cloud/V-Ray Standalone
- Mesh mode with a 2D scalar Displacement map renders with artifacts
- Refractive objects are white regardless of the Affect channels value with V-Ray GPU
- MAXScript error in vrutils.ms when trying to create a physical camera from a camera view without target
- Animated FOV on standard cameras is not exported correctly
- Crash when exporting Forest Pro multiple instances with the same Surface with Boundary checking set to Edge
- Disabled VRayVolumeGrids in Volumetric mode are still exported
- Forest Pro object with VRayDisplacementMod is not exported to .vrscene file
- Negative displacement through textures is not exported properly
- OSL texmaps are flipped with V-Ray Cloud/V-Ray Standalone
- Random velocity data is exported for Forest Pro instances when camera is specified
- Some VRayMDL asset paths are not exported
- Support for animated visibility range of VRayAerialPerspective
- The VRayVolumeGrid's "lightsmultself", "gridreduct" and "mbgrid" parameters are not exported to *.vrscene
- VFB Color Corrections are exported even when disabled
- Wrong UVWs in scenes with OSL
- VRAY4_FOR_3DSMAXXXXX_PLUGINS environment variable should be modified instead of overridden
Hướng dẫn cài đặt
- Chạy file Setup theo phiên bản 3DSMax phù hợp để cài đặt phần mềm (không cài đặt License Server)
- Copy “vray_v43000_fix.dlr” đến folder 3dsMax plugins đường dẫn
- C:\Program Files\Autodesk\3ds Max 20xx\plugins
- hoặc nếu cần C:\Program Files\Autodesk\3ds Max 20xx\plugins\vrayplugins
- Copy “vray_v43000_max_fix.dll” đến nơi cài đặt V-Ray Plugin đường dẫn C:\Program Files\Chaos Group\V-Ray\3dsmax 20xx\bin\plugins
V-Ray Next 4.30.02 for 3ds Max 2016-2021 [En]